Example 1: 30 m/s at 45° on Earth
- Launch velocity v = 30 m/s, angle θ = 45°.
- sin(2θ) = sin(90°) = 1.
- R = v²/g = 30² ÷ 9.81 ≈ 900 ÷ 9.81 ≈ 91.7 m.
- Interpretation: under ideal conditions, a 30 m/s launch at 45° travels just under 92 meters.
science calculator
Compute horizontal range of an ideal projectile given velocity and launch angle.
Classic projectile motion, minus the algebra. This calculator shows how far an ideal projectile travels on level ground when you specify its launch speed and angle, using the textbook no‑air‑resistance model often taught in introductory physics.
It’s the same range formula that appears in kinematics chapters, lab worksheets, and exam questions, but wrapped in an interface you can experiment with instead of solving from scratch every time. You can quickly see how doubling launch speed affects range, why a 45° launch maximizes distance in the ideal case, and how complementary angles (like 30° and 60°) produce the same horizontal reach.
Because the calculator isolates the clean, drag‑free case, it works well as a baseline for more realistic thinking. You can compare the ideal range to actual measurements from a launcher or sports setting to estimate how much air resistance and spin are shortening the trajectory, or use it to sanity‑check hand calculations and simulations before diving into more complex models.
For a projectile launched from and landing at the same height with no air resistance, the horizontal range R on level ground is given by R = v² × sin(2θ) ÷ g.
Here v is the launch speed, θ is the launch angle relative to the horizontal, and g is the acceleration due to gravity (≈ 9.81 m/s² on Earth).
The sin(2θ) factor arises from combining horizontal and vertical motion: horizontal speed is v cosθ, while time aloft depends on the vertical component v sinθ and gravity.
This formula reveals several classic results: range scales with v² (doubling speed quadruples range) and is maximized when sin(2θ) is 1, which occurs at θ = 45°.
Internally, we convert your angle from degrees to radians for the sine function, apply the formula with g ≈ 9.81 m/s², and report the computed range in meters.
All calculations assume a flat launch and landing surface at the same height, uniform gravity, and no aerodynamic forces, which keeps the math simple and analytically solvable.
R = v² × sin(2θ) / g, with g ≈ 9.81 m/s² on Earth
Compute ideal projectile range from launch speed and angle using the classic R = v²·sin(2θ)/g formula for quick physics checks and classroom demonstrations.
Enter velocity and angle to see horizontal range on level ground, then use the result as a baseline before adding air resistance or altitude differences in more advanced models.
Great for students, teachers, and hobbyists who want a fast, intuitive way to explore how launch conditions affect projectile range in simple kinematics.
Ideal as a companion to lab experiments and simulations where you want to compare measured or simulated trajectories against the clean analytical solution.
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This projectile range calculator uses the idealized constant-gravity, no-drag formula R = v²·sin(2θ)/g for educational and preliminary analysis. It does not account for air resistance, spin, lift, height differences, Coriolis effects, or complex ballistics, and should not be used for safety-critical or real-world firing solutions. Always use appropriate engineering tools and safety margins for practical applications.